|
Radix
In Other Worlds
Arc of the Dream
The Last Legends
of Earth
CENTURIES |
NOTES
ON THE RADIX TETRAD
he Vedantic masters
of ancient India
claimed that the whole
universe is inside us.
I
wrote the Radix Tetrad
from that remarkable point
of view, the way storytellers
of old did, dramatizing
the natural world in human
form - only instead of
sun gods and moon maidens
intriguing with mortals,
I wrote about aliens from
other worlds confronting
human beings. The story’s
the same: It’s the
hero’s clash with
the gods. In our psychological
age, that clash is the
individual’s struggle
to create an identity,
and thus a destiny, out
of the infinite flux we
label reality.
The
Tetrad retells the stories
of the solar king and
his journey into the abyss,
to the home of the wind,
the land of the dragon,
where the creative and
destructive powers collide.
These timeless adventures,
recast in modern form,
ask the same questions
that the myths do: Who
are we? Is the infinite
expanse of the universe
really inside each of
us? And, if so, what do
we do with infinity?
Scientists
agree that the universe
itself appears infinite:
Black holes collapse to
singularities, which are
infinitely dense; and
light - the fabric of
reality - has no rest
mass and so is timeless.
Yet, few of us actually
believe that we are infinite.
Such a bold conception
seems a delusion of grandeur,
because we refuse to accept
the basic Vedantic assumption
that waking and dreaming
are the same.
Radix,
the first volume in the
series, is about waking
up to this unifying perception.
The solar votive hero
of the myths reincarnates
in the obese, slovenly
form of Sumner Kagan,
who lives in a world exposed
to the strange light from
an open black hole at
the center of our galaxy.
This naked singularity
has transformed Earth
into the landscape of
the soul, where everything
contaminates everything
else: Animal and human
forms bleed together into
distorts, ideas from bizarre
alternate universes fuse
with flesh and become
godminds, starlight rearranges
the human genetic code
and reconstructs alien
sentiences called voors.
On this haunted Earth,
everyone Sumner confronts
is actually himself, and
the world changes around
him exactly as he does.
In
Other Worlds and Arc of
the Dream both begin when
the solar king, in the
guise of the books’
two heroes, sees that
all is a dream. In the
mythology of science,
that means facing the
weird solipsism of the
parallel universe theory.
Carl
Schirmer, the complacent
hero of In Other Worlds,
falls through a subquantal
black hole, impelled by
alien forces to visit
alternate Earths. There,
he must defeat his complacence
and decide which of the
infinite possibilities
open to him he will make
his own.
Encountering
the central, abstract
terror of isolation, which
the hero must bear to
become an individual,
frames the task in Arc
of the Dream. The solar
hero this time is an adolescent
bully, Dirk Heiser. He
confronts the fiery-cold
spirit of the inner world
in the form of Insideout,
an alien from a realm
smaller than a quark,
a reality of infinite
energy. Insideout is the
innermost secret teacher,
who shows the startled-awake
hero that the opposite
of singularity is not
infinity but love.
The
Last Legends of Earth
embodies the Tetrad’s
coda, in which an alien
intelligence billions
of years after we have
become extinct awakens
again the dream of human
life. People find themselves
in a realm of drifting
planetoids built from
the shattered remains
of Earth, where a higher
order sentience treats
them as things, bait for
an alien enemy. This is
the hero’s world,
the timeless solitude
and weirdness of the individual
outside the tribe, outside
society, in what the aboriginals
call the land of the dead
- which is really the
lengthened shadow of life
beyond good and evil.
The animal soul gets confused
there. The secret understanding
of transformation eludes
it. It becomes regressive
and depressional. And
that’s where the
villains in the Tetrad
come from. Those same
villains stalk us in our
waking lives - the fear,
ignorance and pain of
human existence.
Finally,
the Tetrad, as an adventure
series of heroes and villains,
is a celebration of those
dark forces that challenge
the solar power in each
of us. After all, the
villains are the ones
who call down the spiritual
powers. They make necessary
that confrontation from
which all true vitality
emerges, often as healing
wisdom - so that what
before was merely accidental
and ambivalent begins
to work profoundly on
us, and we inherit the
power to find meaning,
to invent it, and so create
a more valid world. |
|